Shadow of the Colossus is an interesting pick for me because it’s unlike any other game that I’ve ended up liking. Most every game that I’ve finished are story games sans all of the Final Fantasies I’ve tried. Shadow of the Colossus, however, has very little story at all and turns many of the traditional game-play mechanics on their heads. Shadow of the Colossus is an epic, action-adventure video game. It strips down what are considered traditional video game mechanics leaving two very well done parts: exploring and battling bosses. In the beginning, the game starts you out with a small introduction through beautiful cut-scenes which are rendered real-time, allowing for control of the camera. The game explains that you’re trying to bring a girl back to life and that, in order to do so, you need to kill sixteen colossi. With that, the game is pretty much summed up. Unlike conventional video games, there are no smaller enemies, no other characters, no shops, no minigames, nothing besides battles, and travelling. While this may seem to be a bad basis for a video game, it’s something you’re going to have to trust me on. The terrain is beautiful and even calming, and the bosses are epic battles against monsters many times your size. One of the most satisfying things is taking down one of these monsters, and you’re tasked with taking down sixteen. For a game that seems very monotone, It does a very good job of varying every battle to keep all sixteen battles new and fresh, leaving you with a sense of wanting more after every colossus. I admit, this review is quite short, but there’s really not much to talk about. The game is basically sixteen boss battles, beautifully executed. If it’s any consolation for story gamers, most of the plot is revealed at the end of the game; hopefully that will keep you going long enough to finish. In all respects, though, it’s a short game, but at the same time it’s quite satisfying and a game that I definitely recommend finishing.
