Worth Finishing: Shadow of the Colossus

Shadow of the Colossus

Shadow of the Colossus is an interesting pick for me because it’s unlike any other game that I’ve ended up liking. Most every game that I’ve finished are story games sans all of the Final Fantasies I’ve tried. Shadow of the Colossus, however, has very little story at all and turns many of the traditional game-play mechanics on their heads. Shadow of the Colossus is an epic, action-adventure video game. It strips down what are considered traditional video game mechanics leaving two very well done parts: exploring and battling bosses. In the beginning, the game starts you out with a small introduction through beautiful cut-scenes which are rendered real-time, allowing for control of the camera. The game explains that you’re trying to bring a girl back to life and that, in order to do so, you need to kill sixteen colossi. With that, the game is pretty much summed up. Unlike conventional video games, there are no smaller enemies, no other characters, no shops, no minigames, nothing besides battles, and travelling. While this may seem to be a bad basis for a video game, it’s something you’re going to have to trust me on. The terrain is beautiful and even calming, and the bosses are epic battles against monsters many times your size. One of the most satisfying things is taking down one of these monsters, and you’re tasked with taking down sixteen. For a game that seems very monotone, It does a very good job of varying every battle to keep all sixteen battles new and fresh, leaving you with a sense of wanting more after every colossus. I admit, this review is quite short, but there’s really not much to talk about. The game is basically sixteen boss battles, beautifully executed. If it’s any consolation for story gamers, most of the plot is revealed at the end of the game; hopefully that will keep you going long enough to finish. In all respects, though, it’s a short game, but at the same time it’s quite satisfying and a game that I definitely recommend finishing.

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rawrComic: Breasts. And Stick Figures.

Breasts. And Stick Figures.

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Review: Source Code

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I always try to advocate spoiling as little as possible in a review, but I went into Source Code knowing almost nothing about it except the director and stars and had a better experience than I could’ve had any other way. If you trust my tastes enough to go just on this, don’t read past this paragraph and go see it. Just know that it’s a fantastic film you should make time to see, even if you might be disappointed by the ending.

Still here? The reason why it’s so advantageous to go in blind is that the main character knows exactly as much as you do – nothing. Jake Gyllenhaal’s eyes widen with confusion just like yours do when the woman across from him on the train (Michelle Monaghan) says “I took your advice. It was good advice.” After eight minutes trying to figure out what the hell is going on, the train explodes and he wakes with a shock in the chamber from which he’s reliving these last few minutes of another person’s life. Continue reading

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Review: The Dishwasher: Vampire Smile

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After years of English class, the necessity of a powerful hook has been hammered into my brain – if you can’t engage your audience within a few moments or pages, you’ll be dead in the water. The Dishwasher: Vampire Smile begins with the fake death of a protagonist, a powerful nightmare sequence, exploding heads, and tearing out throats. A great start is sometimes all you need.

The Dishwasher: Vampire Smile is a sequel to an Xbox Live Arcade game released in 2009 to little fanfare, but quickly became a favorite of mine with its violent and frenetic gameplay. Vampire Smile is much of the same, but fine-tunes the gameplay and visuals to create a satisfying experience. Continue reading

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Rawr from Jeff…

Well, I guess I should introduce myself, since everyone else has (see, Dan’s, Nick’s, and Oscar’s). I am Jeff, Jeff Trent. I am currently using the twitter TheJeffTrent, I love more followers, though I usually have nothing interesting to say. I got started writing for this blog when the usual writers from the blog weren’t doing anything and I wanted something to read. I’ve been part of Rawrbitrary from the beginning. I sit next to Oscar in his Media Arts class where he does much of his work on Rawrbitrary. I helped criticize his design and whatnot, making sure the site looked good. I have to say I am quite proud of what the site looks like even though much can be improved. Continue reading

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Review: Minecraft

minecraft

When my friend, Jeff Trent, introduced me to Minecraft, I swore I would never play the game, let alone get addicted. As I write this review, I have around 50 hours of game-time that I can claim. If you aren’t already familiar with Minecraft, it is a very simple game where you mine for materials and build everything with blocks. The whole game is made out of blocks and made to look kind of 8-bit and well… blocky. Imagine, if you would, a landscape made entirely out of Lego bricks. The game is simple in concept, but elegant in execution, providing something for everyone. Continue reading

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The Dishwasher: A Retrospective and Vampire Smile

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Sometimes all it takes is a name, and that name was The Dishwasher: Dead Samurai. I downloaded the demo on a whim, partly out of interest and mostly out of curiosity, and soon found myself with a new love interest and shining, personal example of why downloadable games can be good and matter in the industry. Continue reading

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Rawrbitrary: A Headache

We haven’t posted in a while (Except for Jeff’s post, but he’s more of a guest writer right now), so I figure I should at least write something down. Rawrbitrary’s been little more than a pain this last week. For the past month or so, I’ve been working on the new theme—which I hope you like (even though the Mario bricks don’t exactly jive with some people *cough* Jonathan *cough*)—which is my excuse for the inactivity. The theme, however, was not at all difficult to put together. After working out all the kinks my first time around and obtaining a job making WordPress themes (my second excuse for the inactivity), putting the new theme together was a walk in the park. No, the problems didn’t arise until I tried to implement the theme. Continue reading

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Rise of Indie Gaming

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Let’s not kid ourselves, creating a video game is a huge project that takes hundreds upon thousands of hours of hard work to complete. An amazing amount of effort goes into programming a game, creating the graphics, working out the bugs, and then, when all of that’s completed, getting people to play the game. The problems are then compounded when the issue of making a profit is brought up. Bigger game studios have people dedicated to solving these problems as well as deep pockets, increasing their chances of success. The true risk takers are the indie developers. There is a chance that a developer will not will not get noticed at all, rendering all of their work wasted; however, that is what it is to be indie. Even so, there seems to be a rise in the acknowledgement of indie games. While it is still difficult to make a profit in indie game development, the chances of getting noticed have increased due to the interest indie games. Continue reading

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News: Bastion picked up by WB

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Yes, I know, another news post. I promise I’ll write something more substantial soon. I know for sure that at least 2/3 of Rawrbitrary’s staff are playing Pokemon Black/White and may well review that in the future. Plus, this is another news story that I have a personal interest in.

Greg Kasavin has been one of my favorite game critics for years, back in the glory days of Gamespot. Then he left for the other side of the business, and worked on games like C&C3 and Spec Ops: The Line. As much as I liked his writing, I never particularly cared about those games, until he broke off into the indie sector and joined the six-person Supergiant Games. Continue reading

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